-Unreal Engine 5 bone structure, and meta human facial rig.
-Create, edit and rectify character/ facial rigs for animation, movie and game.
-Hand key character and creature animations for games.
-Touch up/ fine tune motion captured characters and rig.
-Collaborate with modellers, technical artists, and
developers.
-Implement and troubleshoot animation assets and animation in game engines/ 3D render applications.
Experience in rigging, hand key animation and mocap touch up.
-Proficient in Cascadeur, Maya, Blender, Max or similar software.
-Understanding of animation principles and character movement.
-Knowledge of UE5 character and meta human rig is preferred.
-Good command of communicative English is a must.
-Experience with Unreal Engine (UE) or working in development game companies is a must.
-Well-organized and result-oriented.
-Good teamwork and communication skills.
-Able to work under pressure.
**** PORTFOLIO ( ARTSTATION / BEHANCE/ YOUTUBE....) IS REQUIRED
➡️Benefits
-12 days paid leave per year.
-Competitive salary and annual bonus.
-Friendly and active working environment.
-Opportunity to work on international projects.
-Career development opportunities.
-Business trips to destinations such as Singapore, China, Japan, and Korea.
- Working Time 8:00 AM - 5:00 PM (Mon - Fri)