What you will be doing:
Level Design & Content Quality
Design, build, and iterate high-quality puzzle levels with clear goals, engaging challenges, and strong gameplay variety.
Ensure levels effectively introduce, combine, and evolve game mechanics throughout the player journey.
Maintain consistent level quality and design standards across the game.
Review and provide feedback on levels created by other Level Designers.
Difficulty Balancing & Player Segmentation
Define and maintain the overall difficulty curve, progression pacing, and challenge distribution.
Balance levels using both design judgment and player performance data such as win rate, attempts, fail rate, booster usage, and churn.
Collaborate with Product and Data teams to integrate Level Balancing with Player Segmentation, delivering appropriate difficulty experiences for different player groups.
Design and validate balancing rules for different player states, such as struggling, stable, and high-skill players.
Continuously identify difficulty spikes, frustration points, and overly easy sections and propose balancing solutions.
Data-Driven Optimization & Experimentation
Analyze level and player performance data to identify opportunities for improving retention, engagement, and progression.
Develop hypotheses and support A/B tests related to difficulty, level configuration, progression, and personalized balancing.
Evaluate experiment results and translate insights into actionable level design improvements.
Establish key level health metrics and monitoring practices for continuous optimization.
Level Design System, Tools & Scalability
Build and maintain level design frameworks, difficulty standards, templates, and reusable design guidelines.
Collaborate with
Developers to improve internal tools for level creation, testing, balancing, configuration, and publishing.
Explore AI-assisted and procedural level generation to accelerate content production and generate level variations.
Improve the level production pipeline to increase testing speed and scalability while maintaining quality.
Cross-functional Leadership & LiveOps Support
Collaborate closely with Product, Game Design, Development, Data, Art, and QA teams to align level design with product goals.
Support LiveOps events, limited-time modes, and new gameplay features with appropriate level content and difficulty strategies.
Mentor Junior/Mid Level Designers and provide structured design feedback.
Take ownership of overall level quality, difficulty health, and continuous improvement from both player-experience and product-performance perspectives.
Requirements:
Education
Bachelor's degree
Knowledge
Understanding of the mobile game market, quick to grasp trends
Knowledge of product analysis and evaluation
Knowledge of probability and statistics
Knowledge of Unity (C#)
Experience
4+ years of experience in game design
Skills
Good communication skills
Good research, information processing, and synthesis skills
Ability to acquire and learn new knowledge
Other Requirements
Sociable
Eager to learn, passionate about playing and developing games
Open-minded to receive feedback from others
What we offer
Attractive benefits for employees and their families: health insurance, company trips, team building, happy hour, birthday celebrations, etc.
Annual leave and public holidays as regulated by the current Labor Law and the Company's policy.
Young, dynamic, modern, and professional working environment; experienced business team; many opportunities for personal development.
Other exclusive and attractive benefits according to the Company's internal policies.
Full employee benefits in accordance with the Labor Law after a 2-month probation period.
Entitled to social insurance, health insurance, unemployment insurance, and health check-ups as regulated after the probation period.
Provided with training, coaching, and career development opportunities.
📍 Workplace: An Khang Building, HCMC
🕐 Working Hours: Mon - Fri | 8:30 AM - 5:45 PM
✨ Flexible Check-in: Up to 1 hour