Knowledge:
Experience in working on published games is a strong advantage.
Academic background in arts, design or equivalent.
Good understanding of 3D modeling, texturing, shaders, lighting, VFX and post-effects.
Good understanding of different artistic styles and cultures.
Good knowledge in game development processes, pipelines, and limitations.
Skills:
Excellent skills with C++/Blueprint, C#, High-Level Shading Language (HLSL), and Python (MaxScript).
Excellent skills in 3dsmax, Substance Painter, Substance
Designer, Unreal, and Unity Engine.
Excellent skills in PBR materials and Node-based Shader creation.
Excellent skills in particle FX creation, lighting, and post-process.
Excellent skills in adapting to different stylistic guidelines and optimizing assets for real-time gaming.
Communicative English skills (spoken and written).
Creative and inventive, with strong problem-solving, organization, and self-management skills.
Be a team player with a strong commitment and passion for the project.