* Overview
We are seeking a Game Designer with strong creativity and a passion for puzzle games. In this role, you will be responsible for designing and developing prototype puzzle games with unique, simple, and testable core gameplay. You will collaborate closely with
developers and artists to validate ideas quickly and create engaging early-game experiences that demonstrate both fun factor and market potential.
* Key Responsibilities
- Propose and develop core gameplay ideas for puzzle prototypes.
- Design clear core loops and victory/fail conditions.
- Create 5 - 10 initial levels to validate fun and player retention.
- Collaborate with developers to build rapid prototypes (within 3 - 7 days).
- Collect internal feedback and continuously improve gameplay.
- Consider marketability factors (viral potential, simple visuals, ad-friendliness).
- Write concise design documents for developers and artists.
- From 3 years of experience in designing puzzle/casual games or working on prototypes.
- Solid understanding of game loops, basic level design, and difficulty curves.
- Strong logical thinking with the ability to validate ideas via paper prototypes or Figma.
- Good communication skills, able to present ideas clearly through diagrams or short documents.
- Preferred: experience working in Agile teams or rapid prototyping models (experience with Jira is a plus).
- Knowledge of Unity or no-code tools is a significant advantage.
Quarterly performance bonuses.
Comfortable pantry with coffee, soft drinks, snacks, and light meals.
Fun office activities including board games, foosball, football, and weekly badminton.
Competitive salary with 2 annual salary reviews.
Long-term growth opportunities with a clear vision and roadmap.
Flexible, dynamic, and collaborative working environment.