3D Graphic Artist
Hạn nộp hồ sơ: 18/11/2026 (Còn 58 ngày)
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Job Description
WHAT YOU WILL BE WORKING ON
What you will focus on
Bring your 3D skills to life in-game. Take ownership of the full asset creation process - from modeling and UV mapping to normal mapping and integration - while working independently and contributing ideas for new content.
What it means on a daily basis
Deliver low-poly 3D models for characters, environment, and props
Deliver high-poly sculpture with high-quality respect for the art brief, instructions, and received feedback
Handle all 3D production steps, including modeling, map baking (UV, Normal, Specular...), texturing, rendering, and implementation in the engine
Correctly get and update the tasks from Jira and provide clear status updates to the team.
What success will look like
Deliver art assets that meet the technical requirements defined and overseen by the Art and Tech leaders of the project, allowing a smooth handling of the asset to other artists following the pipeline and/or allowing a smooth integration into the game engine.
Be able to adjust to new tools, engines, workflows/pipelines, art styles, and directions
Deliver art assets within the timeline defined by the Art and Project leaders for this project and the junior seniority (can be an average of delivery time, as some assets might be delayed but others finished ahead of time)
Who you would be working with
You will be working with the Artist team, GD team, Dev team, and QA team
You will report to Studio Artist Lead, Producer
Where can this role take you?
Advance into focused roles such as Character Artist, Environment Artist, Technical Artist, or VFX Artist.
Step up to Senior 3D Artist, Artist Lead, or Art Director positions on new and live titles.
Recruitment Journey
Only candidates whose qualifications align with the role will be contacted. We sincerely appreciate your understanding.
(1) Screening call with HR (30 mins)
(2) Test
(3) Interview with GFX Studio Artist Lead (Producer)
Qualifications
WHAT YOU NEED TO SUCCEED
Solid foundation in 3D modeling, texturing, lighting, and rendering optimized for mobile games.
Proficiency with industry-standard 3D software (e.g., Maya, 3ds Max, Blender, ZBrush) and texturing tools (Substance 3D Painter, Photoshop).
Understanding of mobile performance constraints (poly counts, texture atlasing, and LODs).
Well-developed eye for form, silhouette, color, and visual storytelling in stylized or realistic art styles.
Collaborative mindset with openness to feedback and cross-discipline teamwork.
WHO YOU ARE
Take constructive critique positively.
You communicate clearly and work effectively.
Stay flexible when priorities or pipelines shift.
Have a real interest in video games and a keen willingness to learn new tools, pipelines, and techniques.
Additional Information
WHAT'S IN IT FOR YOU
Benefits
A hybrid working model (5 working days per week - max 3 days WFH)
A range of well-being events and policies to support employees (leave scheme, medical check-up, wellness gift, wedding/condolences, etc.)
An attractive salary package with the full salary for the probation period
Monthly lunch allowance and home office support
Yearly salary review & bonuses
Minimum 12 days of paid annual leave, plus 5 days of paid sick leave, Christmas leave, Birthday leave, ...
100% coverage of mandatory insurance and extra healthcare insurance.
Various training packages, including internal training, sponsorship training, and e-learning (iLearn, Udemy, O'Reilly, ...).
Opportunities to collaborate and train with Gameloft worldwide experts and develop yourselves.
Relocation support for international candidates joining from overseas.
Other benefits from one of the best employers in Vietnam.
Life at Gameloft
A multicultural environment with 6+ nationalities, where hundreds of world-renowned game titles were born.
An open-space office, a cafeteria, a ping-pong table, and a foosball table.
A gaming area equipped with multiple devices (PS, Nintendo Switch, ...)
A wide range of internal events and sports clubs to boost connection and work-life balance.
Work Location: 3&4 Floor, Lilama 10 Building, 56 To Huu, Dai Mo Ward, Ha Noi, Vietnam.
How to proceed
Ready to get started? Click I'm interested/Apply and send us your updated CV and portfolio in English!
Please note
To ensure a fair and compliant recruitment process under the General Data Protection Regulation (GDPR), please submit your application through the official job posting, via Gameloft website, Gameloft or Gameloft Vietnam LinkedIn pages, or SmartRecruiters. Applications sent via email or LinkedIn messages will not be considered.
What's more?
Want to know more? Visit our websites:
Hanoi Studio website
LinkedIn page
Facebook page
WHAT YOU WILL BE WORKING ON
What you will focus on
Bring your 3D skills to life in-game. Take ownership of the full asset creation process - from modeling and UV mapping to normal mapping and integration - while working independently and contributing ideas for new content.
What it means on a daily basis
Deliver low-poly 3D models for characters, environment, and props
Deliver high-poly sculpture with high-quality respect for the art brief, instructions, and received feedback
Handle all 3D production steps, including modeling, map baking (UV, Normal, Specular...), texturing, rendering, and implementation in the engine
Correctly get and update the tasks from Jira and provide clear status updates to the team.
What success will look like
Deliver art assets that meet the technical requirements defined and overseen by the Art and Tech leaders of the project, allowing a smooth handling of the asset to other artists following the pipeline and/or allowing a smooth integration into the game engine.
Be able to adjust to new tools, engines, workflows/pipelines, art styles, and directions
Deliver art assets within the timeline defined by the Art and Project leaders for this project and the junior seniority (can be an average of delivery time, as some assets might be delayed but others finished ahead of time)
Who you would be working with
You will be working with the Artist team, GD team, Dev team, and QA team
You will report to Studio Artist Lead, Producer
Where can this role take you?
Advance into focused roles such as Character Artist, Environment Artist, Technical Artist, or VFX Artist.
Step up to Senior 3D Artist, Artist Lead, or Art Director positions on new and live titles.
Recruitment Journey
Only candidates whose qualifications align with the role will be contacted. We sincerely appreciate your understanding.
(1) Screening call with HR (30 mins)
(2) Test
(3) Interview with GFX Studio Artist Lead (Producer)
Qualifications
WHAT YOU NEED TO SUCCEED
Solid foundation in 3D modeling, texturing, lighting, and rendering optimized for mobile games.
Proficiency with industry-standard 3D software (e.g., Maya, 3ds Max, Blender, ZBrush) and texturing tools (Substance 3D Painter, Photoshop).
Understanding of mobile performance constraints (poly counts, texture atlasing, and LODs).
Well-developed eye for form, silhouette, color, and visual storytelling in stylized or realistic art styles.
Collaborative mindset with openness to feedback and cross-discipline teamwork.
WHO YOU ARE
Take constructive critique positively.
You communicate clearly and work effectively.
Stay flexible when priorities or pipelines shift.
Have a real interest in video games and a keen willingness to learn new tools, pipelines, and techniques.
Additional Information
WHAT'S IN IT FOR YOU
Benefits
A hybrid working model (5 working days per week - max 3 days WFH)
A range of well-being events and policies to support employees (leave scheme, medical check-up, wellness gift, wedding/condolences, etc.)
An attractive salary package with the full salary for the probation period
Monthly lunch allowance and home office support
Yearly salary review & bonuses
Minimum 12 days of paid annual leave, plus 5 days of paid sick leave, Christmas leave, Birthday leave, ...
100% coverage of mandatory insurance and extra healthcare insurance.
Various training packages, including internal training, sponsorship training, and e-learning (iLearn, Udemy, O'Reilly, ...).
Opportunities to collaborate and train with Gameloft worldwide experts and develop yourselves.
Relocation support for international candidates joining from overseas.
Other benefits from one of the best employers in Vietnam.
Life at Gameloft
A multicultural environment with 6+ nationalities, where hundreds of world-renowned game titles were born.
An open-space office, a cafeteria, a ping-pong table, and a foosball table.
A gaming area equipped with multiple devices (PS, Nintendo Switch, ...)
A wide range of internal events and sports clubs to boost connection and work-life balance.
Work Location: 3&4 Floor, Lilama 10 Building, 56 To Huu, Dai Mo Ward, Ha Noi, Vietnam.
How to proceed
Ready to get started? Click I'm interested/Apply and send us your updated CV and portfolio in English!
Please note
To ensure a fair and compliant recruitment process under the General Data Protection Regulation (GDPR), please submit your application through the official job posting, via Gameloft website, Gameloft or Gameloft Vietnam LinkedIn pages, or SmartRecruiters. Applications sent via email or LinkedIn messages will not be considered.
What's more?
Want to know more? Visit our websites:
Hanoi Studio website
LinkedIn page
Facebook page
Thông tin chung
- Thu nhập: Thỏa thuận
Việc làm tương tự khác
Công Ty TNHH Lavender Sài Gòn
Hà Nội, Hồ Chí Minh
80 - 150 triệu
CÔNG TY TNHH BỆNH VIỆN ĐA KHOA QUỐC TẾ VIỆT PHÁP
Hà Nội
40 - 100 triệu VNĐ
Gameloft Co., Ltd.
Xem trang công ty- Địa chỉ công ty: Tầng 3 & 4 toà nhà Lilama 10, phố Tố Hữu, Trung Văn, Nam Từ Liêm, Hà Nội
- Quy mô: Từ 1000 - 5000 nhân viên
- Lĩnh vực: IT phần mềm, Games
Thông tin công việc
Vị trí:
Nhân viên
Hình thức làm việc:
Toàn thời gian
Việc làm tương tự
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