Game Producer / Designer (Remote Job)
- Thỏa thuận
- Toàn thời gian; Làm tại nhà
Hạn nộp hồ sơ: 24/12/2026 (Còn 56 ngày)
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This is a remote position.
About Us
Happy Lemon Games is the game studio of Lecten UG, based in Germany. We build mobile hypercasual and casual games and ship them with publishers around the world.
We are fully remote and deliberately small. Our designers, artists and developers work from Europe, Asia and Latin America, and we organise around output rather than hours at a desk. Short feedback loops, direct access to the people deciding, and no layers to push an idea through.
The Opportunity
We're looking for a Game Designer (Independent contractor model) who can define what the game is: what the player does, where things live on screen, how sessions flow, how difficulty ramps, and why the experience feels great. Hands-on Unity skills are a plus. Your superpower is shaping readable, juicy, mobile-first play from concept to soft launch and beyond.
What You'll Do
Define core loops & goals: articulate the player verbs, success/fail states, and short/long-term motivation.
Own moment-to-moment feel (design-side): specify timing, feedback layers and readability rules.
Design flows & onboarding (FTUE): map session structure, difficulty curves, level progression, and retention beats (D1/D7).
Create clear documentation: concise design specs, wireframes, user flows, tuning sheets, and content guidelines that teams can execute against.
Requirements
What We're Looking For
Proven experience designing mobile hypercasual/casual gameplay (launched titles or strong prototypes/level packs).
Sharp sense for clarity, pacing, and player feedback (anticipation, squash & stretch, coyote time, easing-at a directive/spec level).
Ability to build clean, brief specs and tuning sheets that speed up production.
Strength in level/obstacle design, difficulty ramping, and session structuring.
Comfortable with playtesting and iteration using both qualitative feedback and lightweight KPI reads.
Benefits
Why Join US?
Remote-first: work from anywhere with flexible hours.
High impact: small, focused team shipping fast.
Player-first craft: ship games that feel great and respect players' time.
About Us
Happy Lemon Games is the game studio of Lecten UG, based in Germany. We build mobile hypercasual and casual games and ship them with publishers around the world.
We are fully remote and deliberately small. Our designers, artists and developers work from Europe, Asia and Latin America, and we organise around output rather than hours at a desk. Short feedback loops, direct access to the people deciding, and no layers to push an idea through.
The Opportunity
We're looking for a Game Designer (Independent contractor model) who can define what the game is: what the player does, where things live on screen, how sessions flow, how difficulty ramps, and why the experience feels great. Hands-on Unity skills are a plus. Your superpower is shaping readable, juicy, mobile-first play from concept to soft launch and beyond.
What You'll Do
Define core loops & goals: articulate the player verbs, success/fail states, and short/long-term motivation.
Own moment-to-moment feel (design-side): specify timing, feedback layers and readability rules.
Design flows & onboarding (FTUE): map session structure, difficulty curves, level progression, and retention beats (D1/D7).
Create clear documentation: concise design specs, wireframes, user flows, tuning sheets, and content guidelines that teams can execute against.
Requirements
What We're Looking For
Proven experience designing mobile hypercasual/casual gameplay (launched titles or strong prototypes/level packs).
Sharp sense for clarity, pacing, and player feedback (anticipation, squash & stretch, coyote time, easing-at a directive/spec level).
Ability to build clean, brief specs and tuning sheets that speed up production.
Strength in level/obstacle design, difficulty ramping, and session structuring.
Comfortable with playtesting and iteration using both qualitative feedback and lightweight KPI reads.
Benefits
Why Join US?
Remote-first: work from anywhere with flexible hours.
High impact: small, focused team shipping fast.
Player-first craft: ship games that feel great and respect players' time.
Thông tin chung
- Thu nhập: Thỏa thuận
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