A. RESPONSIBILITIES
1. Unity WebGL Conversion & Optimization
- Build and optimize Unity mobile games for WebGL platforms (Samsung, Facebook, Toss, etc.);
- Improve loading speed and memory efficiency for mobile browser environments (e.g., asset bundle management, texture compression).
2. Maintenance of Existing Live Games
- Perform regular updates and bug fixes for approximately 180 live games (mix of legacy HTML5 and Unity WebGL titles);
- Apply patches in response to platform policy changes.
3. SDK Integration and Web Environment Adaption
- Integrate Ads SDK, IAP modules, and analytics tools required by each platform (Samsung, FB, Toss);
- Implement and maintain communication bridges between Unity and JavaScript in browser environment.
B. BENEFITS
1. Opportunities to work with international and experienced talents;
2. Attractive compensation and benefits package;
3. 15 annual leave days;
4. Meal allowance;
5. Free parking;
6. Complimentary coffee and tea at the office;
7. Regular company lunches/dinners;
8. Birthday gifts;
9. Board games and team-building activities.
C. REQUIREMENTS
1. Proficient in Unity Engine
- Strong C# scripting and confident use of Unity Editor (intermediate level or higher).
2. WebGL experience
- Practical experience building and deploying Unity games on WebGL is essential.
3. Understanding of web technologies
- Basic knowledge of HTML5, CSS, and JavaScript (required for Unity-web communication).
4. Optimization skills
- Experience optimizing for low-spec mobile devices and web environments (game size reduction, performance tuning).
5.Troubleshooting ability
- Capability to analyze legacy code and resolve issues effectively.
6.Other requirements
- Experience launching games on instant game platforms (Facebook Instant Games, Samsung Instant Play, etc.).
- Experience with JavaScript-based game engines such as [protected info] or Cocos Creator (beneficial for maintaining older HTML5 titles).
- Strong sense of responsibility and attention to detail to manage updates across a large volume of live games (180 titles).
- Portfolio is required (An actual link to a Unity Game running in a Web Browser).
D. TECH STACK
1. Game Engine: Unity (primary), HTML5/Canvas (maintenance).
2. Languages: C#, JavaScript/TypeScript.
3. Platforms: WebGL, Mobile Web.
Working Hour: [protected info]/ Monday to Friday.
TO APPLY PLEASE SEND YOUR CV IN ENGLISH.